// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef FORCE_FIELD_ASSET_H #define FORCE_FIELD_ASSET_H #include "Apex.h" #include "ForceFieldPreview.h" namespace nvidia { namespace apex { PX_PUSH_PACK_DEFAULT #define FORCEFIELD_AUTHORING_TYPE_NAME "ForceFieldAsset" class ForceFieldActor; /** \brief ForceField Asset */ class ForceFieldAsset : public Asset { protected: /** \brief force field asset default destructor. */ virtual ~ForceFieldAsset() {} public: /** \brief returns the default scale of the asset. */ virtual float getDefaultScale() const = 0; /** \brief release an actor created from this asset. */ virtual void releaseForceFieldActor(ForceFieldActor&) = 0; }; /** \brief ForceField Asset Authoring */ class ForceFieldAssetAuthoring : public AssetAuthoring { protected: /** \brief force field asset authoring default destructor. */ virtual ~ForceFieldAssetAuthoring() {} public: }; PX_POP_PACK } // namespace apex } // namespace nvidia #endif // FORCE_FIELD_ASSET_H