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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef MODULE_BASIC_IOS_H
#define MODULE_BASIC_IOS_H
#include "Apex.h"
#include "TestBase.h"
#include <limits.h>
namespace nvidia
{
namespace apex
{
PX_PUSH_PACK_DEFAULT
class Scene;
class BasicIosAsset;
class BasicIosActor;
class BasicIosAssetAuthoring;
/**
\brief BasicIOS Module
*/
class ModuleBasicIos : public Module
{
protected:
virtual ~ModuleBasicIos() {}
public:
/// Get BasicIOS authoring type name
virtual const char* getBasicIosTypeName() = 0;
/// Get TestBase implementation of BasicIos scene
virtual const TestBase* getTestBase(Scene* apexScene) const = 0;
};
PX_POP_PACK
}
} // namespace nvidia
#endif // MODULE_BASIC_IOS_H
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