/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef MODULE_BASIC_IOS_H #define MODULE_BASIC_IOS_H #include "Apex.h" #include "TestBase.h" #include namespace nvidia { namespace apex { PX_PUSH_PACK_DEFAULT class Scene; class BasicIosAsset; class BasicIosActor; class BasicIosAssetAuthoring; /** \brief BasicIOS Module */ class ModuleBasicIos : public Module { protected: virtual ~ModuleBasicIos() {} public: /// Get BasicIOS authoring type name virtual const char* getBasicIosTypeName() = 0; /// Get TestBase implementation of BasicIos scene virtual const TestBase* getTestBase(Scene* apexScene) const = 0; }; PX_POP_PACK } } // namespace nvidia #endif // MODULE_BASIC_IOS_H