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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef BASIC_IOS_ACTOR_H
#define BASIC_IOS_ACTOR_H
#include "Apex.h"
namespace nvidia
{
namespace apex
{
PX_PUSH_PACK_DEFAULT
/**
\brief BasicIOS Actor. A simple actor that simulates a particle system.
*/
class BasicIosActor : public Actor
{
public:
/// Get the particle radius
virtual float getParticleRadius() const = 0;
/// Get the particle rest density
virtual float getRestDensity() const = 0;
/// Get the current number of particles
virtual uint32_t getParticleCount() const = 0;
protected:
virtual ~BasicIosActor() {}
};
PX_POP_PACK
}
} // namespace nvidia
#endif // BASIC_IOS_ACTOR_H
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