/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef BASIC_IOS_ACTOR_H #define BASIC_IOS_ACTOR_H #include "Apex.h" namespace nvidia { namespace apex { PX_PUSH_PACK_DEFAULT /** \brief BasicIOS Actor. A simple actor that simulates a particle system. */ class BasicIosActor : public Actor { public: /// Get the particle radius virtual float getParticleRadius() const = 0; /// Get the particle rest density virtual float getRestDensity() const = 0; /// Get the current number of particles virtual uint32_t getParticleCount() const = 0; protected: virtual ~BasicIosActor() {} }; PX_POP_PACK } } // namespace nvidia #endif // BASIC_IOS_ACTOR_H