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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef USER_RENDER_SURFACE_BUFFER_DESC_H
#define USER_RENDER_SURFACE_BUFFER_DESC_H
/*!
\file
\brief class UserRenderSurfaceBufferDesc, structs RenderDataFormat and RenderSurfaceSemantic
*/
#include "ApexUsingNamespace.h"
#include "UserRenderResourceManager.h"
#include "RenderDataFormat.h"
#include "ApexSDK.h"
namespace physx
{
class PxCudaContextManager;
}
namespace nvidia
{
namespace apex
{
PX_PUSH_PACK_DEFAULT
/**
\brief Describes the semantics and layout of a Surface buffer
*/
class UserRenderSurfaceBufferDesc
{
public:
UserRenderSurfaceBufferDesc(void)
{
setDefaults();
}
/**
\brief Default values
*/
void setDefaults()
{
// hint = RenderBufferHint::STATIC;
format = RenderDataFormat::UNSPECIFIED;
width = 0;
height = 0;
depth = 1;
//moduleIdentifier = 0;
registerInCUDA = false;
interopContext = 0;
// stride = 0;
}
/**
\brief Checks if the surface buffer descriptor is valid
*/
bool isValid(void) const
{
uint32_t numFailed = 0;
numFailed += (format == RenderDataFormat::UNSPECIFIED);
numFailed += (width == 0) && (height == 0) && (depth == 0);
numFailed += registerInCUDA && (interopContext == 0);
// numFailed += registerInCUDA && (stride == 0);
return (numFailed == 0);
}
public:
/**
\brief The size of U-dimension.
*/
uint32_t width;
/**
\brief The size of V-dimension.
*/
uint32_t height;
/**
\brief The size of W-dimension.
*/
uint32_t depth;
/**
\brief Data format of suface buffer.
*/
RenderDataFormat::Enum format;
bool registerInCUDA; //!< Declare if the resource must be registered in CUDA upon creation
/**
This context must be used to register and unregister the resource every time the
device is lost and recreated.
*/
PxCudaContextManager* interopContext;
};
PX_POP_PACK
}
} // end namespace nvidia::apex
#endif // USER_RENDER_SURFACE_BUFFER_DESC_H
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