/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef USER_RENDER_SURFACE_BUFFER_DESC_H #define USER_RENDER_SURFACE_BUFFER_DESC_H /*! \file \brief class UserRenderSurfaceBufferDesc, structs RenderDataFormat and RenderSurfaceSemantic */ #include "ApexUsingNamespace.h" #include "UserRenderResourceManager.h" #include "RenderDataFormat.h" #include "ApexSDK.h" namespace physx { class PxCudaContextManager; } namespace nvidia { namespace apex { PX_PUSH_PACK_DEFAULT /** \brief Describes the semantics and layout of a Surface buffer */ class UserRenderSurfaceBufferDesc { public: UserRenderSurfaceBufferDesc(void) { setDefaults(); } /** \brief Default values */ void setDefaults() { // hint = RenderBufferHint::STATIC; format = RenderDataFormat::UNSPECIFIED; width = 0; height = 0; depth = 1; //moduleIdentifier = 0; registerInCUDA = false; interopContext = 0; // stride = 0; } /** \brief Checks if the surface buffer descriptor is valid */ bool isValid(void) const { uint32_t numFailed = 0; numFailed += (format == RenderDataFormat::UNSPECIFIED); numFailed += (width == 0) && (height == 0) && (depth == 0); numFailed += registerInCUDA && (interopContext == 0); // numFailed += registerInCUDA && (stride == 0); return (numFailed == 0); } public: /** \brief The size of U-dimension. */ uint32_t width; /** \brief The size of V-dimension. */ uint32_t height; /** \brief The size of W-dimension. */ uint32_t depth; /** \brief Data format of suface buffer. */ RenderDataFormat::Enum format; bool registerInCUDA; //!< Declare if the resource must be registered in CUDA upon creation /** This context must be used to register and unregister the resource every time the device is lost and recreated. */ PxCudaContextManager* interopContext; }; PX_POP_PACK } } // end namespace nvidia::apex #endif // USER_RENDER_SURFACE_BUFFER_DESC_H