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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef RENDER_CONTEXT_H
#define RENDER_CONTEXT_H
/*!
\file
\brief class RenderContext
*/
#include "ApexUsingNamespace.h"
#include "foundation/PxMat44.h"
namespace nvidia
{
namespace apex
{
class UserRenderResource;
class UserOpaqueMesh;
PX_PUSH_PACK_DEFAULT
/**
\brief Describes the context of a renderable object
*/
class RenderContext
{
public:
RenderContext(void)
{
renderResource = 0;
isScreenSpace = false;
renderMeshName = NULL;
}
public:
UserRenderResource* renderResource; //!< The renderable resource to be rendered
bool isScreenSpace; //!< The data is in screenspace and should use a screenspace projection that transforms X -1 to +1 and Y -1 to +1 with zbuffer disabled.
PxMat44 local2world; //!< Reverse world pose transform for this renderable
PxMat44 world2local; //!< World pose transform for this renderable
const char* renderMeshName; //!< The name of the render mesh this context is associated with.
};
PX_POP_PACK
}
} // end namespace nvidia::apex
#endif // RENDER_CONTEXT_H
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