/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef RENDER_CONTEXT_H #define RENDER_CONTEXT_H /*! \file \brief class RenderContext */ #include "ApexUsingNamespace.h" #include "foundation/PxMat44.h" namespace nvidia { namespace apex { class UserRenderResource; class UserOpaqueMesh; PX_PUSH_PACK_DEFAULT /** \brief Describes the context of a renderable object */ class RenderContext { public: RenderContext(void) { renderResource = 0; isScreenSpace = false; renderMeshName = NULL; } public: UserRenderResource* renderResource; //!< The renderable resource to be rendered bool isScreenSpace; //!< The data is in screenspace and should use a screenspace projection that transforms X -1 to +1 and Y -1 to +1 with zbuffer disabled. PxMat44 local2world; //!< Reverse world pose transform for this renderable PxMat44 world2local; //!< World pose transform for this renderable const char* renderMeshName; //!< The name of the render mesh this context is associated with. }; PX_POP_PACK } } // end namespace nvidia::apex #endif // RENDER_CONTEXT_H