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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef PX_STREAM_FROM_FILE_BUF_H
#define PX_STREAM_FROM_FILE_BUF_H
/*!
\file
\brief Conversion utilities between PhysX 2.8 and 3.0 data types
*/
#include "ApexDefs.h"
#include "foundation/PxIO.h"
#include "filebuf/PxFileBuf.h"
namespace nvidia
{
namespace apex
{
PX_PUSH_PACK_DEFAULT
/**
\brief A wrapper class that provides an NvStream API for a PxFileBuf
*/
class PxStreamFromFileBuf :
public physx::PxInputStream, public physx::PxOutputStream
{
private:
physx::PxFileBuf& mFileBuf;
PxStreamFromFileBuf& operator=(const PxStreamFromFileBuf&)
{
return *this;
}
public:
//! \brief Constructor that takes a PxFileBuf
PxStreamFromFileBuf(physx::PxFileBuf& fb) : mFileBuf(fb) {}
//! \brief Read data from the stream
uint32_t read(void* dest, uint32_t count)
{
return mFileBuf.read(dest, count);
}
//! \brief Read data to the stream
uint32_t write(const void* src, uint32_t count)
{
return mFileBuf.write(src, count);
}
};
PX_POP_PACK
}
} // end namespace nvidia::apex
#endif // PX_STREAM_FROM_FILE_BUF_H
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