/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef PX_STREAM_FROM_FILE_BUF_H #define PX_STREAM_FROM_FILE_BUF_H /*! \file \brief Conversion utilities between PhysX 2.8 and 3.0 data types */ #include "ApexDefs.h" #include "foundation/PxIO.h" #include "filebuf/PxFileBuf.h" namespace nvidia { namespace apex { PX_PUSH_PACK_DEFAULT /** \brief A wrapper class that provides an NvStream API for a PxFileBuf */ class PxStreamFromFileBuf : public physx::PxInputStream, public physx::PxOutputStream { private: physx::PxFileBuf& mFileBuf; PxStreamFromFileBuf& operator=(const PxStreamFromFileBuf&) { return *this; } public: //! \brief Constructor that takes a PxFileBuf PxStreamFromFileBuf(physx::PxFileBuf& fb) : mFileBuf(fb) {} //! \brief Read data from the stream uint32_t read(void* dest, uint32_t count) { return mFileBuf.read(dest, count); } //! \brief Read data to the stream uint32_t write(const void* src, uint32_t count) { return mFileBuf.write(src, count); } }; PX_POP_PACK } } // end namespace nvidia::apex #endif // PX_STREAM_FROM_FILE_BUF_H