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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef APEX_USING_NAMESPACE_H
#define APEX_USING_NAMESPACE_H
#include "foundation/Px.h"
#include "ApexDefs.h"
#define FORWARD_DECLARATION_AND_USING(T, X) \
namespace physx \
{ \
T X ; \
}; \
FORWARD_DECLARATION_AND_USING(class, PxActor);
FORWARD_DECLARATION_AND_USING(class, PxBase);
FORWARD_DECLARATION_AND_USING(class, PxBoxGeometry);
FORWARD_DECLARATION_AND_USING(class, PxCapsuleGeometry);
FORWARD_DECLARATION_AND_USING(class, PxCloth);
FORWARD_DECLARATION_AND_USING(class, PxCooking);
FORWARD_DECLARATION_AND_USING(struct, PxConvexFlag);
FORWARD_DECLARATION_AND_USING(class, PxConvexMesh);
FORWARD_DECLARATION_AND_USING(class, PxConvexMeshGeometry);
FORWARD_DECLARATION_AND_USING(struct, PxDebugPoint);
FORWARD_DECLARATION_AND_USING(struct, PxDebugLine);
FORWARD_DECLARATION_AND_USING(struct, PxDebugTriangle);
FORWARD_DECLARATION_AND_USING(struct, PxDebugText);
FORWARD_DECLARATION_AND_USING(struct, PxFilterData);
FORWARD_DECLARATION_AND_USING(struct, PxFilterFlag);
FORWARD_DECLARATION_AND_USING(class, PxGeometry);
FORWARD_DECLARATION_AND_USING(struct, PxGeometryType);
FORWARD_DECLARATION_AND_USING(class, PxJoint);
FORWARD_DECLARATION_AND_USING(class, PxMaterial);
FORWARD_DECLARATION_AND_USING(struct, PxPairFlag);
FORWARD_DECLARATION_AND_USING(class, PxParticleBase);
FORWARD_DECLARATION_AND_USING(class, PxParticleFluid);
FORWARD_DECLARATION_AND_USING(class, PxParticleSystem);
FORWARD_DECLARATION_AND_USING(class, PxPhysics);
FORWARD_DECLARATION_AND_USING(struct, PxQueryFilterData);
FORWARD_DECLARATION_AND_USING(struct, PxQueryFlag);
FORWARD_DECLARATION_AND_USING(struct, PxQueryHit);
FORWARD_DECLARATION_AND_USING(struct, PxQueryHitType);
FORWARD_DECLARATION_AND_USING(class, PxRenderBuffer);
FORWARD_DECLARATION_AND_USING(class, PxRigidActor);
FORWARD_DECLARATION_AND_USING(class, PxRigidBody);
FORWARD_DECLARATION_AND_USING(struct, PxRigidBodyFlag);
FORWARD_DECLARATION_AND_USING(class, PxRigidDynamic);
FORWARD_DECLARATION_AND_USING(class, PxSimulationEventCallback);
FORWARD_DECLARATION_AND_USING(class, PxContactModifyCallback);
FORWARD_DECLARATION_AND_USING(class, PxScene);
FORWARD_DECLARATION_AND_USING(class, PxShape);
FORWARD_DECLARATION_AND_USING(struct, PxShapeFlag);
FORWARD_DECLARATION_AND_USING(class, PxSphereGeometry);
FORWARD_DECLARATION_AND_USING(class, PxTriangleMesh);
FORWARD_DECLARATION_AND_USING(class, PxTriangleMeshGeometry);
namespace physx
{
namespace shdfnd {}
using namespace shdfnd;
namespace general_PxIOStream2
{
class PxFileBuf;
}
}
namespace nvidia
{
namespace apex {}
using namespace apex;
using namespace physx;
using namespace physx::shdfnd;
using namespace physx::general_PxIOStream2;
};
#endif // APEX_USING_NAMESPACE_H
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