// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef APEX_USING_NAMESPACE_H #define APEX_USING_NAMESPACE_H #include "foundation/Px.h" #include "ApexDefs.h" #define FORWARD_DECLARATION_AND_USING(T, X) \ namespace physx \ { \ T X ; \ }; \ FORWARD_DECLARATION_AND_USING(class, PxActor); FORWARD_DECLARATION_AND_USING(class, PxBase); FORWARD_DECLARATION_AND_USING(class, PxBoxGeometry); FORWARD_DECLARATION_AND_USING(class, PxCapsuleGeometry); FORWARD_DECLARATION_AND_USING(class, PxCloth); FORWARD_DECLARATION_AND_USING(class, PxCooking); FORWARD_DECLARATION_AND_USING(struct, PxConvexFlag); FORWARD_DECLARATION_AND_USING(class, PxConvexMesh); FORWARD_DECLARATION_AND_USING(class, PxConvexMeshGeometry); FORWARD_DECLARATION_AND_USING(struct, PxDebugPoint); FORWARD_DECLARATION_AND_USING(struct, PxDebugLine); FORWARD_DECLARATION_AND_USING(struct, PxDebugTriangle); FORWARD_DECLARATION_AND_USING(struct, PxDebugText); FORWARD_DECLARATION_AND_USING(struct, PxFilterData); FORWARD_DECLARATION_AND_USING(struct, PxFilterFlag); FORWARD_DECLARATION_AND_USING(class, PxGeometry); FORWARD_DECLARATION_AND_USING(struct, PxGeometryType); FORWARD_DECLARATION_AND_USING(class, PxJoint); FORWARD_DECLARATION_AND_USING(class, PxMaterial); FORWARD_DECLARATION_AND_USING(struct, PxPairFlag); FORWARD_DECLARATION_AND_USING(class, PxParticleBase); FORWARD_DECLARATION_AND_USING(class, PxParticleFluid); FORWARD_DECLARATION_AND_USING(class, PxParticleSystem); FORWARD_DECLARATION_AND_USING(class, PxPhysics); FORWARD_DECLARATION_AND_USING(struct, PxQueryFilterData); FORWARD_DECLARATION_AND_USING(struct, PxQueryFlag); FORWARD_DECLARATION_AND_USING(struct, PxQueryHit); FORWARD_DECLARATION_AND_USING(struct, PxQueryHitType); FORWARD_DECLARATION_AND_USING(class, PxRenderBuffer); FORWARD_DECLARATION_AND_USING(class, PxRigidActor); FORWARD_DECLARATION_AND_USING(class, PxRigidBody); FORWARD_DECLARATION_AND_USING(struct, PxRigidBodyFlag); FORWARD_DECLARATION_AND_USING(class, PxRigidDynamic); FORWARD_DECLARATION_AND_USING(class, PxSimulationEventCallback); FORWARD_DECLARATION_AND_USING(class, PxContactModifyCallback); FORWARD_DECLARATION_AND_USING(class, PxScene); FORWARD_DECLARATION_AND_USING(class, PxShape); FORWARD_DECLARATION_AND_USING(struct, PxShapeFlag); FORWARD_DECLARATION_AND_USING(class, PxSphereGeometry); FORWARD_DECLARATION_AND_USING(class, PxTriangleMesh); FORWARD_DECLARATION_AND_USING(class, PxTriangleMeshGeometry); namespace physx { namespace shdfnd {} using namespace shdfnd; namespace general_PxIOStream2 { class PxFileBuf; } } namespace nvidia { namespace apex {} using namespace apex; using namespace physx; using namespace physx::shdfnd; using namespace physx::general_PxIOStream2; }; #endif // APEX_USING_NAMESPACE_H