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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef APEX_SDKCACHED_DATA_H
#define APEX_SDKCACHED_DATA_H
/*!
\file
\brief classes ModuleCachedData, ApexSDKCachedData
*/
#include "ApexSDK.h"
namespace NvParameterized
{
class Interface;
};
namespace nvidia
{
namespace apex
{
/**
\brief Cached data is stored per-module.
*/
class ModuleCachedData
{
public:
/**
* \brief Retreives the cached data for the asset, if it exists.
*
* Otherwise returns NULL.
*/
virtual ::NvParameterized::Interface* getCachedDataForAssetAtScale(Asset& asset, const PxVec3& scale) = 0;
/**
* \brief Serializes the cooked data for a single asset into a stream.
*/
virtual PxFileBuf& serializeSingleAsset(Asset& asset, PxFileBuf& stream) = 0;
/**
* \brief Deserializes the cooked data for a single asset from a stream.
*/
virtual PxFileBuf& deserializeSingleAsset(Asset& asset, PxFileBuf& stream) = 0;
};
/**
\brief A method for storing actor data in a scene
*/
class ApexSDKCachedData
{
public:
/**
* \brief Retreives the scene cached data for the actor, if it exists.
*
* Otherwise returns NULL.
*/
virtual ModuleCachedData* getCacheForModule(AuthObjTypeID moduleID) = 0;
/**
* \brief Save cache configuration to a stream
*/
virtual PxFileBuf& serialize(PxFileBuf&) const = 0;
/**
* \brief Load cache configuration from a stream
*/
virtual PxFileBuf& deserialize(PxFileBuf&) = 0;
/**
* \brief Clear data
*/
virtual void clear(bool force = true) = 0;
protected:
ApexSDKCachedData() {}
virtual ~ApexSDKCachedData() {}
};
}
} // end namespace nvidia::apex
#endif // APEX_SDKCACHED_DATA_H
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