// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef APEX_SDKCACHED_DATA_H #define APEX_SDKCACHED_DATA_H /*! \file \brief classes ModuleCachedData, ApexSDKCachedData */ #include "ApexSDK.h" namespace NvParameterized { class Interface; }; namespace nvidia { namespace apex { /** \brief Cached data is stored per-module. */ class ModuleCachedData { public: /** * \brief Retreives the cached data for the asset, if it exists. * * Otherwise returns NULL. */ virtual ::NvParameterized::Interface* getCachedDataForAssetAtScale(Asset& asset, const PxVec3& scale) = 0; /** * \brief Serializes the cooked data for a single asset into a stream. */ virtual PxFileBuf& serializeSingleAsset(Asset& asset, PxFileBuf& stream) = 0; /** * \brief Deserializes the cooked data for a single asset from a stream. */ virtual PxFileBuf& deserializeSingleAsset(Asset& asset, PxFileBuf& stream) = 0; }; /** \brief A method for storing actor data in a scene */ class ApexSDKCachedData { public: /** * \brief Retreives the scene cached data for the actor, if it exists. * * Otherwise returns NULL. */ virtual ModuleCachedData* getCacheForModule(AuthObjTypeID moduleID) = 0; /** * \brief Save cache configuration to a stream */ virtual PxFileBuf& serialize(PxFileBuf&) const = 0; /** * \brief Load cache configuration from a stream */ virtual PxFileBuf& deserialize(PxFileBuf&) = 0; /** * \brief Clear data */ virtual void clear(bool force = true) = 0; protected: ApexSDKCachedData() {} virtual ~ApexSDKCachedData() {} }; } } // end namespace nvidia::apex #endif // APEX_SDKCACHED_DATA_H