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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef AG_MMFILE_H
#define AG_MMFILE_H
#include "windows/PsWindowsInclude.h"
namespace nvidia
{
class AgMMFile
{
public:
AgMMFile();
AgMMFile(char *name, unsigned int size, bool &alreadyExists);
void create(char *name, unsigned int size, bool &alreadyExists);
unsigned int getSize() {return mSize;};
void * getAddr() {return mAddr;};
void destroy();
~AgMMFile();
private:
void *mAddr;
unsigned int mSize;
HANDLE mFileH;
};
}
#endif // __AG_MM_FILE__
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