/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef AG_MMFILE_H #define AG_MMFILE_H #include "windows/PsWindowsInclude.h" namespace nvidia { class AgMMFile { public: AgMMFile(); AgMMFile(char *name, unsigned int size, bool &alreadyExists); void create(char *name, unsigned int size, bool &alreadyExists); unsigned int getSize() {return mSize;}; void * getAddr() {return mAddr;}; void destroy(); ~AgMMFile(); private: void *mAddr; unsigned int mSize; HANDLE mFileH; }; } #endif // __AG_MM_FILE__