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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#include "Apex.h"
#include "ApexDefs.h"
#include "ApexAssetPreviewScene.h"
#include "ApexSceneTasks.h"
#include "ApexSDKImpl.h"
#include "ApexActor.h"
#include "FrameworkPerfScope.h"
#include "ApexRenderDebug.h"
#include "ModuleIntl.h"
#include "ApexPvdClient.h"
#include "PsTime.h"
#include "ApexUsingNamespace.h"
#include "PsSync.h"
#include "PxTask.h"
#include "PxTaskManager.h"
#include "PxGpuDispatcher.h"
#include "PxCudaContextManager.h"
namespace nvidia
{
namespace apex
{
ApexAssetPreviewScene::ApexAssetPreviewScene(ApexSDKImpl* sdk) : mApexSDK(sdk)
, mShowFullInfo(false)
{
mCameraMatrix = PxMat44(PxIdentity);
}
void ApexAssetPreviewScene::setCameraMatrix(const PxMat44& cameraMatrix)
{
mCameraMatrix = cameraMatrix;
}
PxMat44 ApexAssetPreviewScene::getCameraMatrix() const
{
return mCameraMatrix;
}
void ApexAssetPreviewScene::setShowFullInfo(bool showFullInfo)
{
mShowFullInfo = showFullInfo;
}
bool ApexAssetPreviewScene::getShowFullInfo() const
{
return mShowFullInfo;
}
void ApexAssetPreviewScene::release()
{
mApexSDK->releaseAssetPreviewScene(this);
}
void ApexAssetPreviewScene::destroy()
{
PX_DELETE(this);
}
}
} // end namespace nvidia::apex
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