// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #include "Apex.h" #include "ApexDefs.h" #include "ApexAssetPreviewScene.h" #include "ApexSceneTasks.h" #include "ApexSDKImpl.h" #include "ApexActor.h" #include "FrameworkPerfScope.h" #include "ApexRenderDebug.h" #include "ModuleIntl.h" #include "ApexPvdClient.h" #include "PsTime.h" #include "ApexUsingNamespace.h" #include "PsSync.h" #include "PxTask.h" #include "PxTaskManager.h" #include "PxGpuDispatcher.h" #include "PxCudaContextManager.h" namespace nvidia { namespace apex { ApexAssetPreviewScene::ApexAssetPreviewScene(ApexSDKImpl* sdk) : mApexSDK(sdk) , mShowFullInfo(false) { mCameraMatrix = PxMat44(PxIdentity); } void ApexAssetPreviewScene::setCameraMatrix(const PxMat44& cameraMatrix) { mCameraMatrix = cameraMatrix; } PxMat44 ApexAssetPreviewScene::getCameraMatrix() const { return mCameraMatrix; } void ApexAssetPreviewScene::setShowFullInfo(bool showFullInfo) { mShowFullInfo = showFullInfo; } bool ApexAssetPreviewScene::getShowFullInfo() const { return mShowFullInfo; } void ApexAssetPreviewScene::release() { mApexSDK->releaseAssetPreviewScene(this); } void ApexAssetPreviewScene::destroy() { PX_DELETE(this); } } } // end namespace nvidia::apex