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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef APEX_VERTEX_BUFFER_H
#define APEX_VERTEX_BUFFER_H
#include "RenderMeshAssetIntl.h"
#include "ApexVertexFormat.h"
#include "VertexBufferParameters.h"
#include <nvparameterized/NvParameterized.h>
#include "ApexSharedUtils.h"
#include "ApexInteropableBuffer.h"
namespace nvidia
{
namespace apex
{
class ApexVertexBuffer : public VertexBufferIntl, public ApexInteropableBuffer, public NvParameterized::SerializationCallback
{
public:
ApexVertexBuffer();
~ApexVertexBuffer();
// from VertexBuffer
const VertexFormat& getFormat() const
{
return mFormat;
}
uint32_t getVertexCount() const
{
return mParams->vertexCount;
}
void* getBuffer(uint32_t bufferIndex);
void* getBufferAndFormatWritable(RenderDataFormat::Enum& format, uint32_t bufferIndex)
{
return getBufferAndFormat(format, bufferIndex);
}
void* getBufferAndFormat(RenderDataFormat::Enum& format, uint32_t bufferIndex)
{
format = getFormat().getBufferFormat(bufferIndex);
return getBuffer(bufferIndex);
}
bool getBufferData(void* dstBuffer, nvidia::RenderDataFormat::Enum dstBufferFormat, uint32_t dstBufferStride, uint32_t bufferIndex,
uint32_t startVertexIndex, uint32_t elementCount) const;
PX_INLINE const void* getBuffer(uint32_t bufferIndex) const
{
return (const void*)((ApexVertexBuffer*)this)->getBuffer(bufferIndex);
}
PX_INLINE const void* getBufferAndFormat(RenderDataFormat::Enum& format, uint32_t bufferIndex) const
{
return (const void*)((ApexVertexBuffer*)this)->getBufferAndFormat(format, bufferIndex);
}
// from VertexBufferIntl
void build(const VertexFormat& format, uint32_t vertexCount);
VertexFormat& getFormatWritable()
{
return mFormat;
}
void applyTransformation(const PxMat44& transformation);
void applyScale(float scale);
bool mergeBinormalsIntoTangents();
void copy(uint32_t dstIndex, uint32_t srcIndex, ApexVertexBuffer* srcBufferPtr = NULL);
void resize(uint32_t vertexCount);
// from NvParameterized::SerializationCallback
void preSerialize(void* userData_);
void setParams(VertexBufferParameters* param);
VertexBufferParameters* getParams()
{
return mParams;
}
uint32_t getAllocationSize() const;
void applyPermutation(const Array<uint32_t>& permutation);
protected:
VertexBufferParameters* mParams;
ApexVertexFormat mFormat; // Wrapper class for mParams->vertexFormat
};
} // namespace apex
} // namespace nvidia
#endif // APEX_VERTEX_BUFFER_H
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