/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef APEX_VERTEX_BUFFER_H #define APEX_VERTEX_BUFFER_H #include "RenderMeshAssetIntl.h" #include "ApexVertexFormat.h" #include "VertexBufferParameters.h" #include #include "ApexSharedUtils.h" #include "ApexInteropableBuffer.h" namespace nvidia { namespace apex { class ApexVertexBuffer : public VertexBufferIntl, public ApexInteropableBuffer, public NvParameterized::SerializationCallback { public: ApexVertexBuffer(); ~ApexVertexBuffer(); // from VertexBuffer const VertexFormat& getFormat() const { return mFormat; } uint32_t getVertexCount() const { return mParams->vertexCount; } void* getBuffer(uint32_t bufferIndex); void* getBufferAndFormatWritable(RenderDataFormat::Enum& format, uint32_t bufferIndex) { return getBufferAndFormat(format, bufferIndex); } void* getBufferAndFormat(RenderDataFormat::Enum& format, uint32_t bufferIndex) { format = getFormat().getBufferFormat(bufferIndex); return getBuffer(bufferIndex); } bool getBufferData(void* dstBuffer, nvidia::RenderDataFormat::Enum dstBufferFormat, uint32_t dstBufferStride, uint32_t bufferIndex, uint32_t startVertexIndex, uint32_t elementCount) const; PX_INLINE const void* getBuffer(uint32_t bufferIndex) const { return (const void*)((ApexVertexBuffer*)this)->getBuffer(bufferIndex); } PX_INLINE const void* getBufferAndFormat(RenderDataFormat::Enum& format, uint32_t bufferIndex) const { return (const void*)((ApexVertexBuffer*)this)->getBufferAndFormat(format, bufferIndex); } // from VertexBufferIntl void build(const VertexFormat& format, uint32_t vertexCount); VertexFormat& getFormatWritable() { return mFormat; } void applyTransformation(const PxMat44& transformation); void applyScale(float scale); bool mergeBinormalsIntoTangents(); void copy(uint32_t dstIndex, uint32_t srcIndex, ApexVertexBuffer* srcBufferPtr = NULL); void resize(uint32_t vertexCount); // from NvParameterized::SerializationCallback void preSerialize(void* userData_); void setParams(VertexBufferParameters* param); VertexBufferParameters* getParams() { return mParams; } uint32_t getAllocationSize() const; void applyPermutation(const Array& permutation); protected: VertexBufferParameters* mParams; ApexVertexFormat mFormat; // Wrapper class for mParams->vertexFormat }; } // namespace apex } // namespace nvidia #endif // APEX_VERTEX_BUFFER_H