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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef APEX_STUB_PX_PROFILE_ZONE_H
#define APEX_STUB_PX_PROFILE_ZONE_H
#include "Px.h"
#include "PxProfileZone.h"
#include "PsUserAllocated.h"
namespace physx
{
namespace profile
{
class PxUserCustomProfiler;
}
}
namespace nvidia
{
using namespace physx::profile;
namespace apex
{
// This class provides a stub implementation of PhysX's PxProfileZone.
// It would be nice to not be forced to do this, but our scoped profile event macros
// cannot have an if(gProfileZone) because it would ruin the scope. So here we just
// create a stub that will be called so that the user need not create a PxProfileZoneManager
// in debug mode (and suffer an assertion).
class ApexStubPxProfileZone : public PxProfileZone, public UserAllocated
{
public:
// PxProfileZone methods
virtual const char* getName() { return 0; }
virtual void release() { PX_DELETE(this); }
virtual void setProfileZoneManager(PxProfileZoneManager* ) {}
virtual profile::PxProfileZoneManager* getProfileZoneManager() { return 0; }
virtual uint16_t getEventIdForName( const char* ) { return 0; }
virtual void flushEventIdNameMap() {}
virtual uint16_t getEventIdsForNames( const char** , uint32_t ) { return 0; }
virtual void setUserCustomProfiler(PxUserCustomProfiler* ) {};
// physx::PxProfileEventBufferClientManager methods
virtual void addClient( PxProfileZoneClient& ) {}
virtual void removeClient( PxProfileZoneClient& ) {}
virtual bool hasClients() const { return false; }
// physx::PxProfileNameProvider methods
virtual PxProfileNames getProfileNames() const { return PxProfileNames(); }
// profile::PxProfileEventSender methods
virtual void startEvent( uint16_t , uint64_t ) {}
virtual void stopEvent( uint16_t , uint64_t ) {}
virtual void startEvent( uint16_t , uint64_t , uint32_t ) {}
virtual void stopEvent( uint16_t , uint64_t , uint32_t ) {}
virtual void eventValue( uint16_t , uint64_t , int64_t ) {}
// physx::PxProfileEventFlusher methods
virtual void flushProfileEvents() {}
};
}
} // end namespace nvidia::apex
#endif // APEX_STUB_PX_PROFILE_ZONE_H
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