// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef APEX_STUB_PX_PROFILE_ZONE_H #define APEX_STUB_PX_PROFILE_ZONE_H #include "Px.h" #include "PxProfileZone.h" #include "PsUserAllocated.h" namespace physx { namespace profile { class PxUserCustomProfiler; } } namespace nvidia { using namespace physx::profile; namespace apex { // This class provides a stub implementation of PhysX's PxProfileZone. // It would be nice to not be forced to do this, but our scoped profile event macros // cannot have an if(gProfileZone) because it would ruin the scope. So here we just // create a stub that will be called so that the user need not create a PxProfileZoneManager // in debug mode (and suffer an assertion). class ApexStubPxProfileZone : public PxProfileZone, public UserAllocated { public: // PxProfileZone methods virtual const char* getName() { return 0; } virtual void release() { PX_DELETE(this); } virtual void setProfileZoneManager(PxProfileZoneManager* ) {} virtual profile::PxProfileZoneManager* getProfileZoneManager() { return 0; } virtual uint16_t getEventIdForName( const char* ) { return 0; } virtual void flushEventIdNameMap() {} virtual uint16_t getEventIdsForNames( const char** , uint32_t ) { return 0; } virtual void setUserCustomProfiler(PxUserCustomProfiler* ) {}; // physx::PxProfileEventBufferClientManager methods virtual void addClient( PxProfileZoneClient& ) {} virtual void removeClient( PxProfileZoneClient& ) {} virtual bool hasClients() const { return false; } // physx::PxProfileNameProvider methods virtual PxProfileNames getProfileNames() const { return PxProfileNames(); } // profile::PxProfileEventSender methods virtual void startEvent( uint16_t , uint64_t ) {} virtual void stopEvent( uint16_t , uint64_t ) {} virtual void startEvent( uint16_t , uint64_t , uint32_t ) {} virtual void stopEvent( uint16_t , uint64_t , uint32_t ) {} virtual void eventValue( uint16_t , uint64_t , int64_t ) {} // physx::PxProfileEventFlusher methods virtual void flushProfileEvents() {} }; } } // end namespace nvidia::apex #endif // APEX_STUB_PX_PROFILE_ZONE_H