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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef __APEX_PHYSX_OBJECT_DESC_H__
#define __APEX_PHYSX_OBJECT_DESC_H__
#include "Apex.h"
#include "PhysXObjectDescIntl.h"
namespace nvidia
{
namespace apex
{
class ApexPhysXObjectDesc : public PhysXObjectDescIntl
{
public:
typedef PhysXObjectDescIntl Parent;
ApexPhysXObjectDesc() : mNext(0), mPrev(0)
{
mFlags = 0;
userData = NULL;
mPhysXObject = NULL;
}
// Need a copy constructor because we contain an array, and we are in arrays
ApexPhysXObjectDesc(const ApexPhysXObjectDesc& desc) : PhysXObjectDescIntl(desc)
{
*this = desc;
}
ApexPhysXObjectDesc& operator = (const ApexPhysXObjectDesc& desc)
{
mFlags = desc.mFlags;
userData = desc.userData;
mApexActors = desc.mApexActors;
mPhysXObject = desc.mPhysXObject;
mNext = desc.mNext;
mPrev = desc.mPrev;
return *this;
}
void swap(ApexPhysXObjectDesc& rhs)
{
Parent::swap(rhs);
shdfnd::swap(mNext, rhs.mNext);
shdfnd::swap(mPrev, rhs.mPrev);
}
static uint16_t makeHash(size_t hashable);
uint32_t mNext, mPrev;
friend class ApexSDKImpl;
virtual ~ApexPhysXObjectDesc(void)
{
}
};
}
} // end namespace nvidia::apex
#endif // __APEX_PHYSX_OBJECT_DESC_H__
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