/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef __APEX_PHYSX_OBJECT_DESC_H__ #define __APEX_PHYSX_OBJECT_DESC_H__ #include "Apex.h" #include "PhysXObjectDescIntl.h" namespace nvidia { namespace apex { class ApexPhysXObjectDesc : public PhysXObjectDescIntl { public: typedef PhysXObjectDescIntl Parent; ApexPhysXObjectDesc() : mNext(0), mPrev(0) { mFlags = 0; userData = NULL; mPhysXObject = NULL; } // Need a copy constructor because we contain an array, and we are in arrays ApexPhysXObjectDesc(const ApexPhysXObjectDesc& desc) : PhysXObjectDescIntl(desc) { *this = desc; } ApexPhysXObjectDesc& operator = (const ApexPhysXObjectDesc& desc) { mFlags = desc.mFlags; userData = desc.userData; mApexActors = desc.mApexActors; mPhysXObject = desc.mPhysXObject; mNext = desc.mNext; mPrev = desc.mPrev; return *this; } void swap(ApexPhysXObjectDesc& rhs) { Parent::swap(rhs); shdfnd::swap(mNext, rhs.mNext); shdfnd::swap(mPrev, rhs.mPrev); } static uint16_t makeHash(size_t hashable); uint32_t mNext, mPrev; friend class ApexSDKImpl; virtual ~ApexPhysXObjectDesc(void) { } }; } } // end namespace nvidia::apex #endif // __APEX_PHYSX_OBJECT_DESC_H__