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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef __APEX_PHYSX_OBJECT_DESC_H__
#define __APEX_PHYSX_OBJECT_DESC_H__
#include "Apex.h"
#include "PhysXObjectDescIntl.h"
namespace nvidia
{
namespace apex
{
class ApexPhysXObjectDesc : public PhysXObjectDescIntl
{
public:
typedef PhysXObjectDescIntl Parent;
ApexPhysXObjectDesc() : mNext(0), mPrev(0)
{
mFlags = 0;
userData = NULL;
mPhysXObject = NULL;
}
// Need a copy constructor because we contain an array, and we are in arrays
ApexPhysXObjectDesc(const ApexPhysXObjectDesc& desc) : PhysXObjectDescIntl(desc)
{
*this = desc;
}
ApexPhysXObjectDesc& operator = (const ApexPhysXObjectDesc& desc)
{
mFlags = desc.mFlags;
userData = desc.userData;
mApexActors = desc.mApexActors;
mPhysXObject = desc.mPhysXObject;
mNext = desc.mNext;
mPrev = desc.mPrev;
return *this;
}
void swap(ApexPhysXObjectDesc& rhs)
{
Parent::swap(rhs);
shdfnd::swap(mNext, rhs.mNext);
shdfnd::swap(mPrev, rhs.mPrev);
}
static uint16_t makeHash(size_t hashable);
uint32_t mNext, mPrev;
friend class ApexSDKImpl;
virtual ~ApexPhysXObjectDesc(void)
{
}
};
}
} // end namespace nvidia::apex
#endif // __APEX_PHYSX_OBJECT_DESC_H__
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