// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef __APEX_PHYSX_OBJECT_DESC_H__ #define __APEX_PHYSX_OBJECT_DESC_H__ #include "Apex.h" #include "PhysXObjectDescIntl.h" namespace nvidia { namespace apex { class ApexPhysXObjectDesc : public PhysXObjectDescIntl { public: typedef PhysXObjectDescIntl Parent; ApexPhysXObjectDesc() : mNext(0), mPrev(0) { mFlags = 0; userData = NULL; mPhysXObject = NULL; } // Need a copy constructor because we contain an array, and we are in arrays ApexPhysXObjectDesc(const ApexPhysXObjectDesc& desc) : PhysXObjectDescIntl(desc) { *this = desc; } ApexPhysXObjectDesc& operator = (const ApexPhysXObjectDesc& desc) { mFlags = desc.mFlags; userData = desc.userData; mApexActors = desc.mApexActors; mPhysXObject = desc.mPhysXObject; mNext = desc.mNext; mPrev = desc.mPrev; return *this; } void swap(ApexPhysXObjectDesc& rhs) { Parent::swap(rhs); shdfnd::swap(mNext, rhs.mNext); shdfnd::swap(mPrev, rhs.mPrev); } static uint16_t makeHash(size_t hashable); uint32_t mNext, mPrev; friend class ApexSDKImpl; virtual ~ApexPhysXObjectDesc(void) { } }; } } // end namespace nvidia::apex #endif // __APEX_PHYSX_OBJECT_DESC_H__