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/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifdef WIN32
#include "ModuleUpdateLoader.h"
typedef HMODULE (GetUpdatedModule_FUNC)(const char*, const char*);
ModuleUpdateLoader::ModuleUpdateLoader(const char* updateLoaderDllName)
: mGetUpdatedModuleFunc(NULL)
{
mUpdateLoaderDllHandle = LoadLibrary(updateLoaderDllName);
if (mUpdateLoaderDllHandle != NULL)
{
mGetUpdatedModuleFunc = GetProcAddress(mUpdateLoaderDllHandle, "GetUpdatedModule");
}
}
ModuleUpdateLoader::~ModuleUpdateLoader()
{
if (mUpdateLoaderDllHandle != NULL)
{
FreeLibrary(mUpdateLoaderDllHandle);
mUpdateLoaderDllHandle = NULL;
}
}
HMODULE ModuleUpdateLoader::loadModule(const char* moduleName, const char* appGuid)
{
HMODULE result = NULL;
if (mGetUpdatedModuleFunc != NULL)
{
// Try to get the module through PhysXUpdateLoader
GetUpdatedModule_FUNC* getUpdatedModuleFunc = (GetUpdatedModule_FUNC*)mGetUpdatedModuleFunc;
result = getUpdatedModuleFunc(moduleName, appGuid);
}
else
{
// If no PhysXUpdateLoader, just load the DLL directly
result = LoadLibrary(moduleName);
}
return result;
}
#endif // WIN32
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