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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/common/src/ModuleUpdateLoader.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/common/src/ModuleUpdateLoader.cpp')
| -rw-r--r-- | APEX_1.4/common/src/ModuleUpdateLoader.cpp | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/APEX_1.4/common/src/ModuleUpdateLoader.cpp b/APEX_1.4/common/src/ModuleUpdateLoader.cpp new file mode 100644 index 00000000..a80803e4 --- /dev/null +++ b/APEX_1.4/common/src/ModuleUpdateLoader.cpp @@ -0,0 +1,57 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifdef WIN32 +#include "ModuleUpdateLoader.h" + +typedef HMODULE (GetUpdatedModule_FUNC)(const char*, const char*); + +ModuleUpdateLoader::ModuleUpdateLoader(const char* updateLoaderDllName) + : mGetUpdatedModuleFunc(NULL) +{ + mUpdateLoaderDllHandle = LoadLibrary(updateLoaderDllName); + + if (mUpdateLoaderDllHandle != NULL) + { + mGetUpdatedModuleFunc = GetProcAddress(mUpdateLoaderDllHandle, "GetUpdatedModule"); + } +} + +ModuleUpdateLoader::~ModuleUpdateLoader() +{ + if (mUpdateLoaderDllHandle != NULL) + { + FreeLibrary(mUpdateLoaderDllHandle); + mUpdateLoaderDllHandle = NULL; + } +} + +HMODULE ModuleUpdateLoader::loadModule(const char* moduleName, const char* appGuid) +{ + HMODULE result = NULL; + + if (mGetUpdatedModuleFunc != NULL) + { + // Try to get the module through PhysXUpdateLoader + GetUpdatedModule_FUNC* getUpdatedModuleFunc = (GetUpdatedModule_FUNC*)mGetUpdatedModuleFunc; + result = getUpdatedModuleFunc(moduleName, appGuid); + } + else + { + // If no PhysXUpdateLoader, just load the DLL directly + result = LoadLibrary(moduleName); + } + + return result; +} + + +#endif // WIN32 |