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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#include "Apex.h"
#include "ApexPreview.h"
namespace nvidia
{
namespace apex
{
ApexPreview::ApexPreview() :
mInRelease(false),
mPose(physx::PxIdentity)
{
}
ApexPreview::~ApexPreview()
{
destroy();
}
void ApexPreview::setPose(const PxMat44& pose)
{
mPose = pose;
}
const PxMat44 ApexPreview::getPose() const
{
return mPose;
}
void ApexPreview::destroy()
{
mInRelease = true;
renderDataLock();
}
}
} // end namespace nvidia::apex
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