/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #include "Apex.h" #include "ApexPreview.h" namespace nvidia { namespace apex { ApexPreview::ApexPreview() : mInRelease(false), mPose(physx::PxIdentity) { } ApexPreview::~ApexPreview() { destroy(); } void ApexPreview::setPose(const PxMat44& pose) { mPose = pose; } const PxMat44 ApexPreview::getPose() const { return mPose; } void ApexPreview::destroy() { mInRelease = true; renderDataLock(); } } } // end namespace nvidia::apex