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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef FIELD_SAMPLER_SCENE_INTL_H
#define FIELD_SAMPLER_SCENE_INTL_H
#include "ApexDefs.h"
#include "PxTask.h"
#include "ModuleIntl.h"
#include "ApexSDKIntl.h"
namespace nvidia
{
namespace fieldsampler
{
struct FieldSamplerKernelLaunchDataIntl;
}
namespace apex
{
class ApexCudaConstStorage;
struct FieldSamplerSceneDescIntl
{
bool isPrimary;
FieldSamplerSceneDescIntl()
{
isPrimary = false;
}
};
struct FieldSamplerQueryDataIntl;
class FieldSamplerSceneIntl : public ModuleSceneIntl
{
public:
virtual void getFieldSamplerSceneDesc(FieldSamplerSceneDescIntl& desc) const = 0;
virtual const PxTask* onSubmitFieldSamplerQuery(const FieldSamplerQueryDataIntl& data, const PxTask* )
{
PX_UNUSED(data);
return 0;
}
#if APEX_CUDA_SUPPORT
virtual ApexCudaConstStorage* getFieldSamplerCudaConstStorage()
{
APEX_INVALID_OPERATION("not implemented");
return 0;
}
virtual bool launchFieldSamplerCudaKernel(const nvidia::fieldsampler::FieldSamplerKernelLaunchDataIntl&)
{
APEX_INVALID_OPERATION("not implemented");
return false;
}
#endif
virtual SceneStats* getStats()
{
return 0;
}
};
#define FSST_PHYSX_MONITOR_LOAD "FieldSamplerScene::PhysXMonitorLoad"
#define FSST_PHYSX_MONITOR_FETCH "FieldSamplerScene::PhysXMonitorFetch"
#define FSST_PHYSX_MONITOR_UPDATE "FieldSamplerPhysXMonitor::Update"
}
} // end namespace nvidia::apex
#endif // FIELD_SAMPLER_SCENE_INTL_H
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