// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef FIELD_SAMPLER_SCENE_INTL_H #define FIELD_SAMPLER_SCENE_INTL_H #include "ApexDefs.h" #include "PxTask.h" #include "ModuleIntl.h" #include "ApexSDKIntl.h" namespace nvidia { namespace fieldsampler { struct FieldSamplerKernelLaunchDataIntl; } namespace apex { class ApexCudaConstStorage; struct FieldSamplerSceneDescIntl { bool isPrimary; FieldSamplerSceneDescIntl() { isPrimary = false; } }; struct FieldSamplerQueryDataIntl; class FieldSamplerSceneIntl : public ModuleSceneIntl { public: virtual void getFieldSamplerSceneDesc(FieldSamplerSceneDescIntl& desc) const = 0; virtual const PxTask* onSubmitFieldSamplerQuery(const FieldSamplerQueryDataIntl& data, const PxTask* ) { PX_UNUSED(data); return 0; } #if APEX_CUDA_SUPPORT virtual ApexCudaConstStorage* getFieldSamplerCudaConstStorage() { APEX_INVALID_OPERATION("not implemented"); return 0; } virtual bool launchFieldSamplerCudaKernel(const nvidia::fieldsampler::FieldSamplerKernelLaunchDataIntl&) { APEX_INVALID_OPERATION("not implemented"); return false; } #endif virtual SceneStats* getStats() { return 0; } }; #define FSST_PHYSX_MONITOR_LOAD "FieldSamplerScene::PhysXMonitorLoad" #define FSST_PHYSX_MONITOR_FETCH "FieldSamplerScene::PhysXMonitorFetch" #define FSST_PHYSX_MONITOR_UPDATE "FieldSamplerPhysXMonitor::Update" } } // end namespace nvidia::apex #endif // FIELD_SAMPLER_SCENE_INTL_H