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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef FIELD_BOUNDARY_INTL_H
#define FIELD_BOUNDARY_INTL_H
#include "InplaceTypes.h"
namespace nvidia
{
namespace apex
{
struct FieldShapeTypeIntl
{
enum Enum
{
NONE = 0,
SPHERE,
BOX,
CAPSULE,
FORCE_DWORD = 0xFFFFFFFFu
};
};
//struct FieldShapeDescIntl
//dimensions for
//SPHERE: x = radius
//BOX: (x,y,z) = 1/2 size
//CAPUSE: x = radius, y = height
#define INPLACE_TYPE_STRUCT_NAME FieldShapeDescIntl
#define INPLACE_TYPE_STRUCT_FIELDS \
INPLACE_TYPE_FIELD(InplaceEnum<FieldShapeTypeIntl::Enum>, type) \
INPLACE_TYPE_FIELD(PxTransform, worldToShape) \
INPLACE_TYPE_FIELD(PxVec3, dimensions) \
INPLACE_TYPE_FIELD(float, weight)
#include INPLACE_TYPE_BUILD()
#ifndef __CUDACC__
struct FieldBoundaryDescIntl
{
#if PX_PHYSICS_VERSION_MAJOR == 3
PxFilterData boundaryFilterData;
#endif
};
class FieldBoundaryIntl
{
public:
virtual bool updateFieldBoundary(physx::Array<FieldShapeDescIntl>& shapes) = 0;
protected:
virtual ~FieldBoundaryIntl() {}
};
#endif
}
} // end namespace nvidia::apex
#endif // #ifndef FIELD_BOUNDARY_INTL_H
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