/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef FIELD_BOUNDARY_INTL_H #define FIELD_BOUNDARY_INTL_H #include "InplaceTypes.h" namespace nvidia { namespace apex { struct FieldShapeTypeIntl { enum Enum { NONE = 0, SPHERE, BOX, CAPSULE, FORCE_DWORD = 0xFFFFFFFFu }; }; //struct FieldShapeDescIntl //dimensions for //SPHERE: x = radius //BOX: (x,y,z) = 1/2 size //CAPUSE: x = radius, y = height #define INPLACE_TYPE_STRUCT_NAME FieldShapeDescIntl #define INPLACE_TYPE_STRUCT_FIELDS \ INPLACE_TYPE_FIELD(InplaceEnum, type) \ INPLACE_TYPE_FIELD(PxTransform, worldToShape) \ INPLACE_TYPE_FIELD(PxVec3, dimensions) \ INPLACE_TYPE_FIELD(float, weight) #include INPLACE_TYPE_BUILD() #ifndef __CUDACC__ struct FieldBoundaryDescIntl { #if PX_PHYSICS_VERSION_MAJOR == 3 PxFilterData boundaryFilterData; #endif }; class FieldBoundaryIntl { public: virtual bool updateFieldBoundary(physx::Array& shapes) = 0; protected: virtual ~FieldBoundaryIntl() {} }; #endif } } // end namespace nvidia::apex #endif // #ifndef FIELD_BOUNDARY_INTL_H