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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef __APEX_RESOURCE_HELPER_H__
#define __APEX_RESOURCE_HELPER_H__
#include "Apex.h"
#include "ResourceProviderIntl.h"
#if PX_PHYSICS_VERSION_MAJOR == 3
#include <PxFiltering.h>
#endif
namespace nvidia
{
namespace apex
{
class ApexResourceHelper
{
ApexResourceHelper() {}
public:
#if PX_PHYSICS_VERSION_MAJOR == 3
static PX_INLINE PxFilterData resolveCollisionGroup128(const char* collisionGroup128Name)
{
PxFilterData result; //default constructor sets all words to 0
if (collisionGroup128Name)
{
/* create namespace for Collision Group (if it has not already been created) */
ResourceProviderIntl* nrp = GetInternalApexSDK()->getInternalResourceProvider();
ResID collisionGroup128NS = GetInternalApexSDK()->getCollisionGroup128NameSpace();
ResID id = nrp->createResource(collisionGroup128NS, collisionGroup128Name);
const uint32_t* resourcePtr = static_cast<const uint32_t*>(nrp->getResource(id));
if (resourcePtr)
{
result.word0 = resourcePtr[0];
result.word1 = resourcePtr[1];
result.word2 = resourcePtr[2];
result.word3 = resourcePtr[3];
}
}
return result;
}
#endif
static PX_INLINE GroupsMask64 resolveCollisionGroup64(const char* collisionGroup64Name)
{
GroupsMask64 result(0, 0);
if (collisionGroup64Name)
{
/* create namespace for Collision Group (if it has not already been created) */
ResourceProviderIntl* nrp = GetInternalApexSDK()->getInternalResourceProvider();
ResID collisionGroup64NS = GetInternalApexSDK()->getCollisionGroup64NameSpace();
ResID id = nrp->createResource(collisionGroup64NS, collisionGroup64Name);
const uint32_t* resourcePtr = static_cast<const uint32_t*>(nrp->getResource(id));
if (resourcePtr)
{
result.bits0 = resourcePtr[0];
result.bits1 = resourcePtr[1];
}
}
return result;
}
static PX_INLINE uint32_t resolveCollisionGroupMask(const char* collisionGroupMaskName, uint32_t defGroupMask = 0xFFFFFFFFu)
{
uint32_t groupMask = defGroupMask;
if (collisionGroupMaskName)
{
ResourceProviderIntl* nrp = GetInternalApexSDK()->getInternalResourceProvider();
ResID collisionGroupMaskNS = GetInternalApexSDK()->getCollisionGroupMaskNameSpace();
ResID id = nrp->createResource(collisionGroupMaskNS, collisionGroupMaskName);
groupMask = (uint32_t)(size_t)(nrp->getResource(id));
}
return groupMask;
}
};
}
} // end namespace nvidia::apex
#endif // __APEX_RESOURCE_HELPER_H__
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