// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef __APEX_RESOURCE_HELPER_H__ #define __APEX_RESOURCE_HELPER_H__ #include "Apex.h" #include "ResourceProviderIntl.h" #if PX_PHYSICS_VERSION_MAJOR == 3 #include #endif namespace nvidia { namespace apex { class ApexResourceHelper { ApexResourceHelper() {} public: #if PX_PHYSICS_VERSION_MAJOR == 3 static PX_INLINE PxFilterData resolveCollisionGroup128(const char* collisionGroup128Name) { PxFilterData result; //default constructor sets all words to 0 if (collisionGroup128Name) { /* create namespace for Collision Group (if it has not already been created) */ ResourceProviderIntl* nrp = GetInternalApexSDK()->getInternalResourceProvider(); ResID collisionGroup128NS = GetInternalApexSDK()->getCollisionGroup128NameSpace(); ResID id = nrp->createResource(collisionGroup128NS, collisionGroup128Name); const uint32_t* resourcePtr = static_cast(nrp->getResource(id)); if (resourcePtr) { result.word0 = resourcePtr[0]; result.word1 = resourcePtr[1]; result.word2 = resourcePtr[2]; result.word3 = resourcePtr[3]; } } return result; } #endif static PX_INLINE GroupsMask64 resolveCollisionGroup64(const char* collisionGroup64Name) { GroupsMask64 result(0, 0); if (collisionGroup64Name) { /* create namespace for Collision Group (if it has not already been created) */ ResourceProviderIntl* nrp = GetInternalApexSDK()->getInternalResourceProvider(); ResID collisionGroup64NS = GetInternalApexSDK()->getCollisionGroup64NameSpace(); ResID id = nrp->createResource(collisionGroup64NS, collisionGroup64Name); const uint32_t* resourcePtr = static_cast(nrp->getResource(id)); if (resourcePtr) { result.bits0 = resourcePtr[0]; result.bits1 = resourcePtr[1]; } } return result; } static PX_INLINE uint32_t resolveCollisionGroupMask(const char* collisionGroupMaskName, uint32_t defGroupMask = 0xFFFFFFFFu) { uint32_t groupMask = defGroupMask; if (collisionGroupMaskName) { ResourceProviderIntl* nrp = GetInternalApexSDK()->getInternalResourceProvider(); ResID collisionGroupMaskNS = GetInternalApexSDK()->getCollisionGroupMaskNameSpace(); ResID id = nrp->createResource(collisionGroupMaskNS, collisionGroupMaskName); groupMask = (uint32_t)(size_t)(nrp->getResource(id)); } return groupMask; } }; } } // end namespace nvidia::apex #endif // __APEX_RESOURCE_HELPER_H__