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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef APEX_RESOURCE_H
#define APEX_RESOURCE_H
#include "ApexUsingNamespace.h"
#include "PsUserAllocated.h"
namespace physx
{
namespace pvdsdk
{
class PvdDataStream;
}
}
namespace nvidia
{
namespace apex
{
/**
* Class defines semi-public interface to ApexResource objects
* Resource - gets added to a list, will be deleted when the list is deleted
*/
class ApexResourceInterface
{
public:
virtual void release() = 0;
virtual void setListIndex(class ResourceList& list, uint32_t index) = 0;
virtual uint32_t getListIndex() const = 0;
virtual void initPvdInstances(pvdsdk::PvdDataStream& /*pvdStream*/) {};
};
/**
Class that implements resource ID and bank
*/
class ApexResource : public UserAllocated
{
public:
ApexResource() : m_listIndex(0xFFFFFFFF), m_list(NULL) {}
void removeSelf();
virtual ~ApexResource();
uint32_t m_listIndex;
class ResourceList* m_list;
};
/**
Initialized Template class.
*/
template <class DescType>class InitTemplate
{
//gotta make a derived class cause of protected ctor
public:
InitTemplate() : isSet(false) {}
bool isSet;
DescType data;
void set(const DescType* desc)
{
if (desc)
{
isSet = true;
//memcpy(this,desc, sizeof(DescType));
data = *desc;
}
else
{
isSet = false;
}
}
bool get(DescType& dest) const
{
if (isSet)
{
//memcpy(&dest,this, sizeof(DescType));
dest = data;
return true;
}
else
{
return false;
}
}
};
} // namespace apex
} // namespace nvidia
#endif // APEX_RESOURCE_H
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