// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef APEX_RESOURCE_H #define APEX_RESOURCE_H #include "ApexUsingNamespace.h" #include "PsUserAllocated.h" namespace physx { namespace pvdsdk { class PvdDataStream; } } namespace nvidia { namespace apex { /** * Class defines semi-public interface to ApexResource objects * Resource - gets added to a list, will be deleted when the list is deleted */ class ApexResourceInterface { public: virtual void release() = 0; virtual void setListIndex(class ResourceList& list, uint32_t index) = 0; virtual uint32_t getListIndex() const = 0; virtual void initPvdInstances(pvdsdk::PvdDataStream& /*pvdStream*/) {}; }; /** Class that implements resource ID and bank */ class ApexResource : public UserAllocated { public: ApexResource() : m_listIndex(0xFFFFFFFF), m_list(NULL) {} void removeSelf(); virtual ~ApexResource(); uint32_t m_listIndex; class ResourceList* m_list; }; /** Initialized Template class. */ template class InitTemplate { //gotta make a derived class cause of protected ctor public: InitTemplate() : isSet(false) {} bool isSet; DescType data; void set(const DescType* desc) { if (desc) { isSet = true; //memcpy(this,desc, sizeof(DescType)); data = *desc; } else { isSet = false; } } bool get(DescType& dest) const { if (isSet) { //memcpy(&dest,this, sizeof(DescType)); dest = data; return true; } else { return false; } } }; } // namespace apex } // namespace nvidia #endif // APEX_RESOURCE_H