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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef __APEX_PREVIEW_H__
#define __APEX_PREVIEW_H__
#include "ApexRenderable.h"
namespace nvidia
{
namespace apex
{
class ApexContext;
/**
Class that implements preview interface
*/
class ApexPreview : public ApexRenderable
{
public:
ApexPreview();
virtual ~ApexPreview();
// Each class that derives from ApexPreview may optionally implement this function
virtual Renderable* getRenderable()
{
return NULL;
}
virtual void setPose(const PxMat44& pose);
virtual const PxMat44 getPose() const;
virtual void release() = 0;
void destroy();
protected:
bool mInRelease;
PxMat44 mPose;
};
}
} // end namespace nvidia::apex
#endif // __APEX_PREVIEW_H__
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