/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef __APEX_PREVIEW_H__ #define __APEX_PREVIEW_H__ #include "ApexRenderable.h" namespace nvidia { namespace apex { class ApexContext; /** Class that implements preview interface */ class ApexPreview : public ApexRenderable { public: ApexPreview(); virtual ~ApexPreview(); // Each class that derives from ApexPreview may optionally implement this function virtual Renderable* getRenderable() { return NULL; } virtual void setPose(const PxMat44& pose); virtual const PxMat44 getPose() const; virtual void release() = 0; void destroy(); protected: bool mInRelease; PxMat44 mPose; }; } } // end namespace nvidia::apex #endif // __APEX_PREVIEW_H__