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-rw-r--r--PxShared/src/foundation/include/PsVecMath.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/PxShared/src/foundation/include/PsVecMath.h b/PxShared/src/foundation/include/PsVecMath.h
index bf60c756..985e004f 100644
--- a/PxShared/src/foundation/include/PsVecMath.h
+++ b/PxShared/src/foundation/include/PsVecMath.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
@@ -776,6 +776,8 @@ PX_FORCE_INLINE Vec4V V4PermXZXZ(const Vec4V v);
PX_FORCE_INLINE Vec4V V4PermYWYW(const Vec4V v);
// Permute v into a new vec4v with YZXW format
PX_FORCE_INLINE Vec4V V4PermYZXW(const Vec4V v);
+// Permute v into a new vec4v with ZWXY format - equivalent to a swap of the two 64bit parts of the vector
+PX_FORCE_INLINE Vec4V V4PermZWXY(const Vec4V a);
// Permute v into a new vec4v with format {a[x], a[y], a[z], a[w]}
// V4Perm<1,3,1,3> is equal to V4PermYWYW