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diff --git a/PhysX_3.4/release_notes.html b/PhysX_3.4/release_notes.html index ef5455cf..25d80b1d 100644 --- a/PhysX_3.4/release_notes.html +++ b/PhysX_3.4/release_notes.html @@ -30,6 +30,40 @@ <!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> + <h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>®</sup> PhysX<sup>®</sup> SDK 3.4.2.25256367</h1> + <h2 style="TEXT-ALIGN: center">November 2018</h2> + + <h3>General</h3> + <ul> + <li>Changed:</li> + <ul> + <li>A couple of serialization write functions have been optimized.</li> + <li>Rtree cooking has been slightly optimized.</li> + <li>Renamed PxSerializer::requires to PxSerializer::requiresObjects due to an erroneous clash with C++20 keyword with apple-clang.</li> + </ul> + <li>Fixed:</li> + <li>Moved external vector math includes out of PhysX namespaces.</li> + </ul> + </ul> + + <h3>Rigid Bodies</h3> + <ul> + <li>Fixed:</li> + <ul> + <li>Fixed an incorrect trigger behavior when a trigger was removed and inserted within the same frame.</li> + </ul> + </ul> + + <h3>Scene query</h3> + <ul> + <li>Fixed:</li> + <ul> + <li>Fixed a bug in BVH34. Raycasts could fail on binary deserialized BVH34 triangle meshes.</li> + </ul> + </ul> + + <!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> + <h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>®</sup> PhysX<sup>®</sup> SDK 3.4.2.24990349</h1> <h2 style="TEXT-ALIGN: center">September 2018</h2> |