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authorSheikh Dawood Abdul Ajees <[email protected]>2018-11-27 13:02:50 -0600
committerSheikh Dawood Abdul Ajees <[email protected]>2018-11-27 13:02:50 -0600
commit78cab22a61786a23f2ee1ad7c5dcbec0024befca (patch)
tree27cb86e3add785670ddfdbfc901f1654d74d1cb2 /PhysX_3.4/release_notes.html
parentPhysX 3.4, APEX 1.4 patch release @24990349 (diff)
downloadphysx-3.4-78cab22a61786a23f2ee1ad7c5dcbec0024befca.tar.xz
physx-3.4-78cab22a61786a23f2ee1ad7c5dcbec0024befca.zip
PhysX 3.4, APEX 1.4 patch release @25256367
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<!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
+ <h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>&reg;</sup> PhysX<sup>&reg;</sup> SDK 3.4.2.25256367</h1>
+ <h2 style="TEXT-ALIGN: center">November 2018</h2>
+
+ <h3>General</h3>
+ <ul>
+ <li>Changed:</li>
+ <ul>
+ <li>A couple of serialization write functions have been optimized.</li>
+ <li>Rtree cooking has been slightly optimized.</li>
+ <li>Renamed PxSerializer::requires to PxSerializer::requiresObjects due to an erroneous clash with C++20 keyword with apple-clang.</li>
+ </ul>
+ <li>Fixed:</li>
+ <li>Moved external vector math includes out of PhysX namespaces.</li>
+ </ul>
+ </ul>
+
+ <h3>Rigid Bodies</h3>
+ <ul>
+ <li>Fixed:</li>
+ <ul>
+ <li>Fixed an incorrect trigger behavior when a trigger was removed and inserted within the same frame.</li>
+ </ul>
+ </ul>
+
+ <h3>Scene query</h3>
+ <ul>
+ <li>Fixed:</li>
+ <ul>
+ <li>Fixed a bug in BVH34. Raycasts could fail on binary deserialized BVH34 triangle meshes.</li>
+ </ul>
+ </ul>
+
+ <!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
+
<h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>&reg;</sup> PhysX<sup>&reg;</sup> SDK 3.4.2.24990349</h1>
<h2 style="TEXT-ALIGN: center">September 2018</h2>