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diff --git a/PhysX_3.4/release_notes.html b/PhysX_3.4/release_notes.html index d62621f0..4e122c8a 100644 --- a/PhysX_3.4/release_notes.html +++ b/PhysX_3.4/release_notes.html @@ -30,6 +30,35 @@ <!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> + <h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>®</sup> PhysX<sup>®</sup> SDK 3.4.1.23576764</h1> + <h2 style="TEXT-ALIGN: center">February 2018</h2> + + <h3>General</h3> + <ul> + <li>Fixed:</li> + <ul> + <li>PhysX sometimes froze in a spinlock after certain sequences of read & write locks. This has been fixed.</li> + </ul> + </ul> + + <h3>Scene queries</h3> + <ul> + <li>Fixed:</li> + <ul> + <li>Raycasts against heightfields were sometimes missing hits for vertical rays were located exactly at the heightfield's boundaries. This has been fixed.</li> + </ul> + </ul> + + <h3>Rigid Bodies</h3> + <ul> + <li>Fixed:</li> + <ul> + <li>Avoid edge-face collisions on boundary edges when eNO_BOUNDARY_EDGES flag is raised on heightfield when using PCM and unified HF collision.</li> + </ul> + </ul> + + <!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> + <h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>®</sup> PhysX<sup>®</sup> SDK 3.4.1.23472123</h1> <h2 style="TEXT-ALIGN: center">January 2018</h2> |