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authorSheikh Dawood Abdul Ajees <[email protected]>2018-02-12 15:31:42 -0600
committerSheikh Dawood Abdul Ajees <[email protected]>2018-02-12 15:31:42 -0600
commit52dae55c0c65f42caffa9d803be27be44ac4b8a3 (patch)
treec2fa77a97691d026593fe6aa45f1a56389fc5c70 /PhysX_3.4/release_notes.html
parentPhysX 3.4, APEX 1.4 patch release @23472123 (diff)
downloadphysx-3.4-52dae55c0c65f42caffa9d803be27be44ac4b8a3.tar.xz
physx-3.4-52dae55c0c65f42caffa9d803be27be44ac4b8a3.zip
PhysX 3.4, APEX 1.4 patch release @23576764
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<!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
+ <h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>&reg;</sup> PhysX<sup>&reg;</sup> SDK 3.4.1.23576764</h1>
+ <h2 style="TEXT-ALIGN: center">February 2018</h2>
+
+ <h3>General</h3>
+ <ul>
+ <li>Fixed:</li>
+ <ul>
+ <li>PhysX sometimes froze in a spinlock after certain sequences of read & write locks. This has been fixed.</li>
+ </ul>
+ </ul>
+
+ <h3>Scene queries</h3>
+ <ul>
+ <li>Fixed:</li>
+ <ul>
+ <li>Raycasts against heightfields were sometimes missing hits for vertical rays were located exactly at the heightfield's boundaries. This has been fixed.</li>
+ </ul>
+ </ul>
+
+ <h3>Rigid Bodies</h3>
+ <ul>
+ <li>Fixed:</li>
+ <ul>
+ <li>Avoid edge-face collisions on boundary edges when eNO_BOUNDARY_EDGES flag is raised on heightfield when using PCM and unified HF collision.</li>
+ </ul>
+ </ul>
+
+ <!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
+
<h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>&reg;</sup> PhysX<sup>&reg;</sup> SDK 3.4.1.23472123</h1>
<h2 style="TEXT-ALIGN: center">January 2018</h2>