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Diffstat (limited to 'PhysX_3.4/Source/SimulationController/include/ScIterators.h')
| -rw-r--r-- | PhysX_3.4/Source/SimulationController/include/ScIterators.h | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/SimulationController/include/ScIterators.h b/PhysX_3.4/Source/SimulationController/include/ScIterators.h new file mode 100644 index 00000000..89b67ebc --- /dev/null +++ b/PhysX_3.4/Source/SimulationController/include/ScIterators.h @@ -0,0 +1,129 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_SCP_ITERATOR +#define PX_PHYSICS_SCP_ITERATOR + +#include "foundation/PxVec3.h" +#include "PxContact.h" + +namespace physx +{ + +class PxShape; +class PxRigidBody; +class PxsContactManagerOutputIterator; + +namespace Sq +{ + typedef size_t PrunerData; +} + +namespace Sc +{ + class ShapeSim; + class Interaction; + + + struct SqBoundsSync + { + virtual void sync(const PxU32* sqRefs, const PxU32* indices, const PxBounds3* bounds, PxU32 count) = 0; + + virtual ~SqBoundsSync() {} + }; + + struct SqRefFinder + { + virtual PxU32 find(const PxRigidBody * body, const PxShape* shape) = 0; + + virtual ~SqRefFinder() {} + }; + + + struct Contact + { + Contact() + : normal(0.0f) + , point(0.0f) + , separation(0.0f) + , normalForce(0.0f) + {} + + PxVec3 normal; + PxVec3 point; + PxShape* shape0; + PxShape* shape1; + PxReal separation; + PxReal normalForce; + PxU32 faceIndex0; // these are the external indices + PxU32 faceIndex1; + bool normalForceAvailable; + }; + + class ContactIterator + { + public: + + class Pair + { + public: + Pair() : mIter(NULL, NULL, NULL, 0, 0) {} + Pair(const void*& contactPatches, const void*& contactPoints, const PxU32 /*contactDataSize*/, const PxReal*& forces, PxU32 numContacts, PxU32 numPatches, ShapeSim& shape0, ShapeSim& shape1); + Contact* getNextContact(); + + private: + PxU32 mIndex; + PxU32 mNumContacts; + PxContactStreamIterator mIter; + const PxReal* mForces; + Contact mCurrentContact; + ShapeSim* mShape0; + ShapeSim* mShape1; + }; + + ContactIterator() {} + explicit ContactIterator(Interaction** first, Interaction** last, PxsContactManagerOutputIterator& outputs): mCurrent(first), mLast(last), mOffset(0), mOutputs(&outputs) {} + Pair* getNextPair(); + + private: + Interaction** mCurrent; + Interaction** mLast; + Pair mCurrentPair; + PxU32 mOffset; + PxsContactManagerOutputIterator* mOutputs; + + private: + }; + +} // namespace Sc + +} + +#endif |