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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/SimulationController/include/ScIterators.h
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physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_SCP_ITERATOR
+#define PX_PHYSICS_SCP_ITERATOR
+
+#include "foundation/PxVec3.h"
+#include "PxContact.h"
+
+namespace physx
+{
+
+class PxShape;
+class PxRigidBody;
+class PxsContactManagerOutputIterator;
+
+namespace Sq
+{
+ typedef size_t PrunerData;
+}
+
+namespace Sc
+{
+ class ShapeSim;
+ class Interaction;
+
+
+ struct SqBoundsSync
+ {
+ virtual void sync(const PxU32* sqRefs, const PxU32* indices, const PxBounds3* bounds, PxU32 count) = 0;
+
+ virtual ~SqBoundsSync() {}
+ };
+
+ struct SqRefFinder
+ {
+ virtual PxU32 find(const PxRigidBody * body, const PxShape* shape) = 0;
+
+ virtual ~SqRefFinder() {}
+ };
+
+
+ struct Contact
+ {
+ Contact()
+ : normal(0.0f)
+ , point(0.0f)
+ , separation(0.0f)
+ , normalForce(0.0f)
+ {}
+
+ PxVec3 normal;
+ PxVec3 point;
+ PxShape* shape0;
+ PxShape* shape1;
+ PxReal separation;
+ PxReal normalForce;
+ PxU32 faceIndex0; // these are the external indices
+ PxU32 faceIndex1;
+ bool normalForceAvailable;
+ };
+
+ class ContactIterator
+ {
+ public:
+
+ class Pair
+ {
+ public:
+ Pair() : mIter(NULL, NULL, NULL, 0, 0) {}
+ Pair(const void*& contactPatches, const void*& contactPoints, const PxU32 /*contactDataSize*/, const PxReal*& forces, PxU32 numContacts, PxU32 numPatches, ShapeSim& shape0, ShapeSim& shape1);
+ Contact* getNextContact();
+
+ private:
+ PxU32 mIndex;
+ PxU32 mNumContacts;
+ PxContactStreamIterator mIter;
+ const PxReal* mForces;
+ Contact mCurrentContact;
+ ShapeSim* mShape0;
+ ShapeSim* mShape1;
+ };
+
+ ContactIterator() {}
+ explicit ContactIterator(Interaction** first, Interaction** last, PxsContactManagerOutputIterator& outputs): mCurrent(first), mLast(last), mOffset(0), mOutputs(&outputs) {}
+ Pair* getNextPair();
+
+ private:
+ Interaction** mCurrent;
+ Interaction** mLast;
+ Pair mCurrentPair;
+ PxU32 mOffset;
+ PxsContactManagerOutputIterator* mOutputs;
+
+ private:
+ };
+
+} // namespace Sc
+
+}
+
+#endif