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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "PxPhysXConfig.h"
+#if PX_USE_CLOTH_API
+
+#include "foundation/PxVec4.h"
+#include "foundation/PxMemory.h"
+#include "foundation/PxStrideIterator.h"
+#include "extensions/PxClothTetherCooker.h"
+#include "PsArray.h"
+// from shared foundation
+#include <PsFoundation.h>
+
+using namespace physx;
+
+struct physx::PxClothSimpleTetherCookerImpl
+{
+ PxClothSimpleTetherCookerImpl(const PxClothMeshDesc& desc);
+
+ void getTetherData(PxU32* userTetherAnchors, PxReal* userTetherLengths) const;
+
+public:
+ // output
+ shdfnd::Array<PxU32> mTetherAnchors;
+ shdfnd::Array<PxReal> mTetherLengths;
+
+protected:
+ void createTetherData(const PxClothMeshDesc &desc);
+};
+
+PxClothSimpleTetherCooker::PxClothSimpleTetherCooker(const PxClothMeshDesc& desc)
+: mImpl(new PxClothSimpleTetherCookerImpl(desc))
+{
+}
+
+PxClothSimpleTetherCooker::~PxClothSimpleTetherCooker()
+{
+ delete mImpl;
+}
+
+void PxClothSimpleTetherCooker::getTetherData(PxU32* userTetherAnchors, PxReal* userTetherLengths) const
+{
+ mImpl->getTetherData(userTetherAnchors, userTetherLengths);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+PxClothSimpleTetherCookerImpl::PxClothSimpleTetherCookerImpl(const PxClothMeshDesc &desc)
+{
+ createTetherData(desc);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+void PxClothSimpleTetherCookerImpl::createTetherData(const PxClothMeshDesc &desc)
+{
+ PxU32 numParticles = desc.points.count;
+
+ if (!desc.invMasses.data)
+ return;
+
+ // assemble points
+ shdfnd::Array<PxVec4> particles;
+ particles.reserve(numParticles);
+ PxStrideIterator<const PxVec3> pIt(reinterpret_cast<const PxVec3*>(desc.points.data), desc.points.stride);
+ PxStrideIterator<const PxReal> wIt(reinterpret_cast<const PxReal*>(desc.invMasses.data), desc.invMasses.stride);
+ for(PxU32 i=0; i<numParticles; ++i)
+ particles.pushBack(PxVec4(*pIt++, wIt.ptr() ? *wIt++ : 1.0f));
+
+ // compute tether data
+ shdfnd::Array<PxU32> attachedIndices;
+ for(PxU32 i=0; i < numParticles; ++i)
+ if(particles[i].w == 0.0f)
+ attachedIndices.pushBack(i);
+
+ PxU32 n = attachedIndices.empty() ? 0 : numParticles;
+ for(PxU32 i=0; i < n; ++i)
+ {
+ mTetherAnchors.reserve(numParticles);
+ mTetherLengths.reserve(numParticles);
+
+ PxVec3 position = reinterpret_cast<const PxVec3&>(particles[i]);
+ float minSqrDist = FLT_MAX;
+ PxU32 minIndex = numParticles;
+ const PxU32 *aIt, *aEnd = attachedIndices.end();
+ for(aIt = attachedIndices.begin(); aIt != aEnd; ++aIt)
+ {
+ float sqrDist = (reinterpret_cast<const PxVec3&>(
+ particles[*aIt]) - position).magnitudeSquared();
+ if(minSqrDist > sqrDist)
+ {
+ minSqrDist = sqrDist;
+ minIndex = *aIt;
+ }
+ }
+
+ mTetherAnchors.pushBack(minIndex);
+ mTetherLengths.pushBack(PxSqrt(minSqrDist));
+ }
+
+ PX_ASSERT(mTetherAnchors.size() == mTetherLengths.size());
+
+}
+
+///////////////////////////////////////////////////////////////////////////////
+void
+PxClothSimpleTetherCookerImpl::getTetherData(PxU32* userTetherAnchors, PxReal* userTetherLengths) const
+{
+ PxMemCopy(userTetherAnchors, mTetherAnchors.begin(), mTetherAnchors.size() * sizeof(PxU32));
+ PxMemCopy(userTetherLengths, mTetherLengths.begin(), mTetherLengths.size() * sizeof(PxReal));
+}
+
+
+#endif //PX_USE_CLOTH_API
+
+