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Diffstat (limited to 'PhysX_3.4/Source/LowLevelDynamics/src/DySolverConstraint1D4.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelDynamics/src/DySolverConstraint1D4.h | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelDynamics/src/DySolverConstraint1D4.h b/PhysX_3.4/Source/LowLevelDynamics/src/DySolverConstraint1D4.h new file mode 100644 index 00000000..833f7934 --- /dev/null +++ b/PhysX_3.4/Source/LowLevelDynamics/src/DySolverConstraint1D4.h @@ -0,0 +1,106 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef DY_SOLVERCONSTRAINT1D4_H +#define DY_SOLVERCONSTRAINT1D4_H + +#include "foundation/PxVec3.h" +#include "PxvConfig.h" +#include "DyArticulationUtils.h" +#include "DySolverConstraint1D.h" + +namespace physx +{ + +namespace Dy +{ + +struct SolverConstraint1DHeader4 +{ + PxU8 type; // enum SolverConstraintType - must be first byte + PxU8 pad0[3]; + //These counts are the max of the 4 sets of data. + //When certain pairs have fewer constraints than others, they are padded with 0s so that no work is performed but + //calculations are still shared (afterall, they're computationally free because we're doing 4 things at a time in SIMD) + PxU32 count; + PxU8 count0, count1, count2, count3; + PxU8 break0, break1, break2, break3; + + Vec4V linBreakImpulse; + Vec4V angBreakImpulse; + Vec4V invMass0D0; + Vec4V invMass1D1; + Vec4V angD0; + Vec4V angD1; + + Vec4V body0WorkOffsetX; + Vec4V body0WorkOffsetY; + Vec4V body0WorkOffsetZ; +}; + +struct SolverConstraint1DBase4 +{ +public: + Vec4V lin0X; + Vec4V lin0Y; + Vec4V lin0Z; + Vec4V ang0X; + Vec4V ang0Y; + Vec4V ang0Z; + Vec4V ang0WritebackX; + Vec4V ang0WritebackY; + Vec4V ang0WritebackZ; + Vec4V constant; + Vec4V unbiasedConstant; + Vec4V velMultiplier; + Vec4V impulseMultiplier; + Vec4V minImpulse; + Vec4V maxImpulse; + Vec4V appliedForce; + PxU32 flags[4]; +}; + +PX_COMPILE_TIME_ASSERT(sizeof(SolverConstraint1DBase4) == 272); + +struct SolverConstraint1DDynamic4 : public SolverConstraint1DBase4 +{ + Vec4V lin1X; + Vec4V lin1Y; + Vec4V lin1Z; + Vec4V ang1X; + Vec4V ang1Y; + Vec4V ang1Z; +}; +PX_COMPILE_TIME_ASSERT(sizeof(SolverConstraint1DDynamic4) == 368); + +} + +} + +#endif //DY_SOLVERCONSTRAINT1D4_H |